Country Cookin Set 2
This set comes in 3 versions.
Please do not mix and match with other sets
Country Cookin Set 1 2 3 
This set is link ware.Please use URL and Link
below to link back to TinksWeb Design .
Font used is Mortar 1
Blank button below is for more lables, that I will
make with in reason.
Gif and Code for Trailing curser is below along with
other codes needed for this page.
 
 
 Art work is that of Holly Hobbie
If you use this set Please use URL and Logo below
to link back to TinksWeb Graphic site
http://www.freehomepages.com/tinksmeadow/dogwoodnew.html
Still background code
body bgproperties="fixed" [ CODE GOES BEFORE BACKGROUND IMG ]
Scroll bar Code
~~~~~
goes in the body of your HTML
 <STYLE type="text/css">
body {
scrollbar-arrow-color: #663333;
scrollbar-base-color: #663333;
scrollbar-dark-shadow-color: #663300;
scrollbar-track-color: #663333;
}
</STYLE>
Code for Floater gif above.
~~~~~

<SCRIPT LANGUAGE="JavaScript">
<!-- 
var nDots = 9;
for (i=0;i<nDots;i++) {
   freehomepages('<div id="dot'+i+'" style="position: absolute; ');
   if (i==0) freehomepages('visibility: hidden; ');
   freehomepages('height:30;width:30;"><img src="hhkitchenFloater.gif" height=30 width=30></div><br>');
}
if (document.all&&window.print)
document.body.style.cssText="overflow-x:hidden;overflow-y:scroll"
var Xpos = 0;
var Ypos = 0;
var DELTAT = .01;
var SEGLEN = 10;
var SPRINGK = 10;
var MASS = 1;
var GRAVITY = 50;
var RESISTANCE = 10;
var STOPVEL = 0.1;
var STOPACC = 0.1;
var DOTSIZE = 11;
var BOUNCE = 0.75;
var isNetscape = navigator.appName=="Netscape";
var followmouse = true;
var dots = new Array();
init();
function init()
{
    var i = 0;
    for (i = 0; i < nDots; i++) {
        dots[i] = new dot(i);
    }
    if (!isNetscape) {
    }
    for (i = 0; i < nDots; i++) {
        dots[i].obj.left = dots[i].X;
        dots[i].obj.top = dots[i].Y;
    }
    if (isNetscape) {
        startanimate();
    } else {
        setTimeout("startanimate()", 2000);
    }
}
function dot(i) 
{
    this.X = Xpos;
    this.Y = Ypos;
    this.dx = 0;
    this.dy = 0;
    if (isNetscape) { 
        this.obj = eval("document.dot" + i);
    } else {
        this.obj = eval("dot" + i + ".style");
    }
}
function startanimate() { 
    setInterval("animate()", 20);
}
function setInitPositions(dots)
{
    var startloc = document.all.tags("LI");
    var i = 0;
    for (i = 0; i < startloc.length && i < (nDots - 1); i++) {
        dots[i+1].X = startloc[i].offsetLeft
            startloc[i].offsetParent.offsetLeft - DOTSIZE;
        dots[i+1].Y = startloc[i].offsetTop +
            startloc[i].offsetParent.offsetTop + 2*DOTSIZE;
    }
    dots[0].X = dots[1].X;
    dots[0].Y = dots[1].Y - SEGLEN;
}
function MoveHandler(e)
{
    Xpos = e.pageX;
    Ypos = e.pageY; 
    return true;
}
function MoveHandlerIE() {
    Xpos = window.event.x + document.body.scrollLeft;
    Ypos = window.event.y + document.body.scrollTop; 
}
if (isNetscape) {
    document.captureEvents(Event.MOUSEMOVE);
    document.onMouseMove = MoveHandler;
} else {
    document.onmousemove = MoveHandlerIE;
}
function vec(X, Y)
{
    this.X = X;
    this.Y = Y;
}
function springForce(i, j, spring)
{
    var dx = (dots[i].X - dots[j].X);
    var dy = (dots[i].Y - dots[j].Y);
    var len = Math.sqrt(dx*dx + dy*dy);
    if (len > SEGLEN) {
        var springF = SPRINGK * (len - SEGLEN);
        spring.X += (dx / len) * springF;
        spring.Y += (dy / len) * springF;
    }
}
function animate() { 
    var start = 0;
    if (followmouse) {
        dots[0].X = Xpos;
        dots[0].Y = Ypos; 
        start = 1;
    }
    for (i = start ; i < nDots; i++ ) {
        var spring = new vec(0, 0);
        if (i > 0) {
            springForce(i-1, i, spring);
        }
        if (i < (nDots - 1)) {
            springForce(i+1, i, spring);
        }
        var resist = new vec(-dots[i].dx * RESISTANCE,
            -dots[i].dy * RESISTANCE);
        var accel = new vec((spring.X + resist.X)/ MASS,
            (spring.Y + resist.Y)/ MASS + GRAVITY);
        dots[i].dx += (DELTAT * accel.X);
        dots[i].dy += (DELTAT * accel.Y);
        if (Math.abs(dots[i].dx) < STOPVEL &&
            Math.abs(dots[i].dy) < STOPVEL &&
            Math.abs(accel.X) < STOPACC &&
            Math.abs(accel.Y) < STOPACC) {
            dots[i].dx = 0;
            dots[i].dy = 0;
        }
        dots[i].X += dots[i].dx;
        dots[i].Y += dots[i].dy;
        var height, width;
        if (isNetscape) {
            height = window.innerHeight + document.scrollTop;
            width = window.innerWidth + document.scrollLeft;
        } else { 
            height = document.body.clientHeight + document.body.scrollTop;
            width = document.body.clientWidth + document.body.scrollLeft;
        }
        if (dots[i].Y >=  height - DOTSIZE - 1) {
            if (dots[i].dy > 0) {
                dots[i].dy = BOUNCE * -dots[i].dy;
            }
            dots[i].Y = height - DOTSIZE - 1;
        }
        if (dots[i].X >= width - DOTSIZE) {
            if (dots[i].dx > 0) {
                dots[i].dx = BOUNCE * -dots[i].dx;
            }
            dots[i].X = width - DOTSIZE - 1;
        }
        if (dots[i].X < 0) {
            if (dots[i].dx < 0) {
                dots[i].dx = BOUNCE * -dots[i].dx;
            }
            dots[i].X = 0;
        }
        dots[i].obj.left = dots[i].X; 
        dots[i].obj.top =  dots[i].Y; 
    }
}
// -->
</SCRIPT>